Human-based computation

Results: 317



#Item
251Computing / Human communication / Social information processing / Human-based computation / Fernanda Viégas / Danah boyd / Computer-supported cooperative work / Judith Donath / Ambient intelligence / Collaboration / Human–computer interaction / Human–computer interaction

Scott A. Golder 171 Ridgecrest Rd. Ithaca, NY[removed]removed] http://www.redlog.net

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Source URL: www.redlog.net

Language: English - Date: 2011-09-17 23:49:06
252Software / Human-based computation / CAPTCHA / Alan Turing / XRumer / Luis von Ahn / Forum spam / PhpBB / Turing test / Computing / Internet / Spamming

Re: CAPTCHAs – Understanding CAPTCHA-Solving Services in an Economic Context Marti Motoyama, Kirill Levchenko, Chris Kanich, Damon McCoy, Geoffrey M. Voelker and Stefan Savage University of California, San Diego {mmoto

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Source URL: cseweb.ucsd.edu

Language: English - Date: 2010-06-02 19:00:02
253Image processing / ESP game / LabelMe / Minimum bounding box / Object recognition / Segmentation / Pose / Human-based computation game / Feature / Computer vision / Vision / Imaging

Microsoft Word - Peekaboom.doc

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Source URL: www.cs.cmu.edu

Language: English - Date: 2006-01-11 15:49:25
254Human-based computation / Sound / Information science / CAPTCHA / Auditory perception / Design / Music information retrieval / Psychoacoustics / ESP game / Science / Hearing / Acoustics

TAGATUNE: A GAME FOR MUSIC AND SOUND ANNOTATION Edith L. M. Law, Luis von Ahn, Roger B. Dannenberg, Mike Crawford Carnegie Mellon University School of Computer Science ABSTRACT Annotations of audio files can be used to s

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Source URL: www.cs.cmu.edu

Language: English - Date: 2008-07-09 06:08:17
255Human-based computation game / Luis von Ahn / Contact / Phetch / Computer / Google Image Labeler / Human-based computation / Games / ESP game

INVISIBLE COMPUTING Games with a Purpose Luis von Ahn Carnegie Mellon University

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Source URL: www.cs.cmu.edu

Language: English - Date: 2006-07-19 13:27:25
256Artificial intelligence / Computing / Natural language processing / Speech recognition / Human–computer interaction / Machine translation / Algorithm / Automation / Amazon Mechanical Turk / Computational linguistics / Science / Human-based computation

Human-Machine Hybrid Computation Position paper for CHI 2011 Workshop On Crowdsourcing And Human Computation Alexander J. Quinn Benjamin B. Bederson Human-Computer Interaction Lab Computer Science Department

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Source URL: crowdresearch.org

Language: English - Date: 2011-03-24 21:28:48
257Social information processing / Science / Linguistics / Data collection / Human-based computation game / Crowdsourcing / ESP game / Natural language processing / Page Hunt / Human-based computation / Collective intelligence / Computational linguistics

Using Games to Create Language Resources: Successes and Limitations of the Approach Chamberlain, J., Fort, K., Kruschwitz, U., Lafourcade, M. and Poesio, M. Abstract One of the more novel approaches to collaboratively cr

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Source URL: www.jonchamberlain.com

Language: English - Date: 2013-10-24 07:41:31
258Game artificial intelligence / University of California /  Santa Cruz / Jack Baskin School of Engineering / Computational learning theory / IEEE Conference on Computational Intelligence and Games / Ambient intelligence / Human-based computation / Computer science / Computational creativity / Video game development / Artificial intelligence / Expressive Intelligence Studio

Adam M. Smith Postdoctoral Researcher Center for Game Science, Dept. Computer Science & Engineering University of Washington • Box[removed] • Seattle, WA[removed]2624 • [removed] • https://adamsmith

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Source URL: adamsmith.as

Language: English - Date: 2013-12-10 22:11:22
259Knowledge / Human-based computation / Computer science / Computer / Human–computer interaction / Spreadsheet / Human factors / Machine learning / Artificial intelligence / Cybernetics / Science / Technology

Alexander J. Quinn ■ Research Statement

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Source URL: alexquinn.org

Language: English - Date: 2014-01-12 09:13:58
260Human-based computation / Applied linguistics / Data collection / Human-based computation game / Semantics / Word-sense disambiguation / Treebank / Annotation / International Corpus of English / Linguistics / Science / Computational linguistics

Phrase Detectives: Utilizing Collective Intelligence for Internet-Scale Language Resource Creation MASSIMO POESIO, JON CHAMBERLAIN, and UDO KRUSCHWITZ, University of Essex LIVIO ROBALDO, University of Turin LUCA DUCCESCH

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Source URL: www.jonchamberlain.com

Language: English - Date: 2013-10-24 07:41:36
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